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Talk about how you approached animation in this project. Specifically touch on any technical challenges as they related to the art direction as a whole. Speak about why you made decisions around how to handle animation, and how those decisions relate to the projects art direction and technical goals.
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This project has very little animation, besides the Robot scene, that carries the most heavy animated part, all the other animations on UI (for example) are simple loops built on unity ( like floating orbs, clicking buttons, rotating assets on orbs)

The robot animation was built on Maya, a simple constrain rig was created to move the robot in a loop, then uploaded the animation into the project.
My challenge was creating a proper rig that would work with cables, since rigging is not my specialization, and I have some but not relevant coding experience.
Here is my reference how it was done