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Here you should write a quick description on this projects overall art style, with any reference or inspiration images you need to communicate the concept.

Also: touch on any technical reasons this art direction was chosen, including things like optimization, accessibility, or speed of itteration.

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The art direction went in a stylized path, to avoid the uncanny valley.

Initially the concept was more complex, but with the amount of time to develop this project and due the complexity of it (5 scenes total: Main Menu, Robot Training, Ray-ban Glasses, 360 walkthrough and Building Blocks)

We figured it would be easier and quicker to create simple but effective assets. it would also save on complexity of mesh, making the scene more light to process.

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The style was between something futuristic and playful, like a fun game that is accessible for all ages and technology savviness.

Inspiration

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arch2o-10-of-the-most-eye-opening-iconic-buildings-of-modern-architecture_1744023871895.jpg

Arcades-16-0502010062.jpg

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