<aside> 🧠

This test method assumes you already have your program loaded onto your headset. If you don’t have access to the base version of your program yet, connect with your senior developer for access.

</aside>

A time will come when you want to run a more substantial test of your build than the in-game testing tools can support. Here’s what you do:

Set Up the Game To Build

Sign the APK

Head to Edit > Project Settings > Player > Publishing Settings

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In here you may need to select a custom keystore. Hit “Select… > Browse” and look in the root project file for “user.keystore”

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Once that is selected (or if it is already selected), enter the passwords “elixrsim” in both input boxes.

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The APK is now signed and ready to build.

Ensure You’re In Android Mode

Head to File > Build Profiles, and make sure your platform is set to “Android”

Confirm the Scenes

Look through your scene list, and make sure you’ve included all relevant scenes in the build.


Patching To Headset

Plug In Your Headset

While Play mode can work with the wireless Bluetooth link, “Patching” to your headset requires connecting your headset to your computer through a USB-C data cable.

Plug your headset into your computer, and head to Unity.

Modify Your Build Settings

Head to your Build Profiles, and adjust the following settings.

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Set the Run Device drop down to select your headset “Meta Quest 3” . If you can’t find it in the list of options, hit the Refresh button to prompt Unity to re-scan for it.

Set Development Build to on.

Patch To Your Headset and Test

Hit Patch and Run to automatically build to your headset, and launch the experience. This will update the existing APK on your headset with any changes you currently have saved.

You can then unplug your headset and test the app as normal.