Sometimes Blender doesn’t come with the FBX export option pre-enabled, so if you don’t see it as an option, go to: Edit > Preferences > Add-ons > search “fbx” > check the box

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once it’s checked, you’re good to go!

For exporting the models themselves onto Unity, I found these settings to be the most useful.

Static objects with no armature

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Models with Armatures

Practically the same as everything above; however, this time you must shift + select “Armature” as well. There are also a few settings in the animation tab we must look at.

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