<aside> πŸ’‘

In this section we outline the folder structure for the XR side of this project. With a brief description of the individual folders.

</aside>

All the scripts are located inside Assets > _Project > Scripts folder and all the data is located inside Assets > _Project > Data .

πŸ“‚ Assets

πŸ“‚ _Project

πŸ“‚ Scripts

πŸ“‚ Editor

πŸ“‚ Runtime

πŸ“‚ AR_BuildingBlocks

πŸ“‚ Colocation

πŸ“‚ Network

πŸ“‚ AR_GlassesReport

πŸ“‚ FirescapeHistoric

πŸ“‚ Utility

πŸ“‚ VR_RobotArm

πŸ“‚ VR_Wavetech360

πŸ“‚ ScriptableObjects

πŸ“‚ CustomDataTypes

πŸ“‚ Events

πŸ“‚ Editor

πŸ“‚ ParamEvents

πŸ“‚ Interfaces

πŸ“‚ Statuses

πŸ“‚ Data

πŸ“‚ Events

πŸ“‚ AR_GlassesReport

πŸ“‚ AR_BuildingBlocks

πŸ“‚ VR_RobotArm

πŸ“‚ Statuses

πŸ“‚ Chapters

πŸ“‚ _CORE_UI

πŸ“‚ AR_BuildingBlocks

πŸ“‚ AR_GlassesReport

πŸ“‚ AR_RobotArm

πŸ“‚ VR_Wavetech360

πŸ“‚ Runtime Sets

πŸ“‚ VideoSkybox


πŸ“ Scripts

πŸ“ Scripts > Editor

This is where we store scripts specifically designed to modify the UI of Unity’s editor while working in the engine.


πŸ“ Scripts > Runtime

This is where we store scripts specifically designed to run in runtime while playing a scene.

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πŸ“ Scripts > Runtime > _CORE_UI

This is where we store all the scripts related to the CORE_UI scene.

image.png

πŸ“ Scripts > Runtime > AR_BuildingBlocks

This is where we store all the scripts related to the AR_BuildingBlocks scene.

image.png