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In this section we outline the event-driven flow and architecture, specifically talking about the game loop and the timing of events that control it. Diagrams that shows the event flow, and the methods called by those events work well here. The goal is for the user to easily understand the logical progression of each scene, and the subsystems within that scene.

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Game Loop - Link for the Draw.io page and XML file

Main Menu - _CORE_UI scene

Wave Tech 360 - VR_Wavetech360 scene

Immersive Robot Training - VR_RobotArm scene

City Planning Mixed Reality - AR_BuildingBlocks scene

Ray-Ban Simulation - AR_GlassesReport scene

Game Loop

Usage of Managers