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In this section we outline the event-driven flow and architecture, specifically talking about the game loop and the timing of events that control it. Diagrams that shows the event flow, and the methods called by those events work well here. The goal is for the user to easily understand the logical progression of each scene, and the subsystems within that scene.
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Game Loop - Link for the Draw.io page and XML file
Wave Tech 360 - VR_Wavetech360 scene
Immersive Robot Training - VR_RobotArm scene
City Planning Mixed Reality - AR_BuildingBlocks scene