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Describe how you created the User Interface of this project. Include details on how it is implemented, and how your design choices aligned with the art direction and technical requirements of the build.
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There are two types of UI on this project:
The orbs were created to bring a more interactable experience when selecting a scene or grabbing objects, The idea was to create something unique that a VR experience can provide that other platforms cannot. Instead of simply clicking on buttons like the traditional UI we find on computers or cellphones.


This style of UI also allows you to create many other experiences in the main menu without having to configure a whole 2D UI to create a new “button” and make it fit. They were created as prefabs, so you can always change the mesh inside, the color of the effect and the text on top.
The second UI is the one used when text needed to be used, this style was chosen to be clean but at same time looking futuristic and matched the colors and style of project




